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This game uses a variable open setup. When the game begins, one of the following setups will be chosen:
A) 1 Town Cop, 1 Angel, 1 Civ Vig, 9 Vanilla Townies, 1 Mafia Roleblocker, 3 Mafia Goon
B) 1 Town Cop, 1 Town Watcher, 1 Civ Vig, 9 Vanilla Townies, 1 Mafia Roleblocker, 3 Mafia Goon
C) 1 Angel, 1 Town Watcher, 1 Civ Vig, 9 Vanilla Townies, 1 Mafia Roleblocker, 3 Mafia Goon
The mafia will be informed as to which setup is chosen, but the town will not!
Overtime will be ten minutes and if the tie is not broken, death is RNG'd.
You have no special abilities, but your voice and your vote are just as important as anyone else's. You win with the town.
Every night, you may choose a player to investigate. You will visit the player and receive "Town-aligned" or "Mafia-aligned" as a result. Your results are guaranteed to be accurate. You win with the town.
Every night, you may choose a player other than yourself to protect. You will visit the player, and if the mafia attempt to kill a player you are protecting on the same night, the kill will fail. Both you and your target are notified if you prevent a kill. You win with the town.
Every night, you may choose a player other than yourself to watch. You will learn the names of every player that visits your target the same night. You win with the town.
Once during the game, the vig may hit any player remaining in the game. You must submit this pick to the mod at night. Your hit can be roleblocked and eviscerate. This power does not need to be used. You win with the town.
Every night, you may choose a player to roleblock, which will prevent them from performing actions and visits that night. The roleblocked player will be notified, even if s/he is vanilla. Every night, the mafia team must choose a player to kill, and a team member to perform the kill. The team member performing the kill will visit the victim that night. You may communicate with other members of your mafia team outside of the game thread at any time. You may roleblock and kill on the same night. You win with the mafia.
Every night, the mafia team must choose a player to kill, and a team member to perform the kill. The team member performing the kill will visit the victim that same night. You may communicate with other members of your mafia team outside of the game thread at any time. You win with the mafia.
First deadline is 4:30 PM EST.
Confirm PM receipt! Civs received no PMs.
1. 2001 - civ, lynched Day One
3. Da - civ, hit Night One
6. GAt - civ, hit Night Five
7. Gooner - mafia goon, lynched Day Two
8. Hammer - civ vig, hit Night Three
9. JMan - cop, hit Night Two
10. JTP - mafia goon, lynched Day Six
11. Romanov - mafia RB, vig hit Night Three
12. Smiley - watcher, hit Night Four
13. TiC - civ, lynched Day Four
14. Titan - civ, lynched Day Five
15. Toogs - civ, hit Night Six
16. UTF - civ, lynched Day Three
WATERFALL PICK'EM: One mafia was randomly selected as captain. They picked a teammate. That teammate picked the third member. That teammate picked the fourth member. They got to decide who the RB is. I will release the captain when/if he dies.
Ask Mod AA: Off
Night Talking AA: On
This post has been edited 9 times, most recently by RaiseHigh 14 months ago
"It's just so hard," Greivis said. "It's my heart, my love. Maryland made me who I am."
Just to make him feel special (again).
Victoria Concordia Crescit
Assuming he is equally likely to be picked as anyone else (LOL) Rommy is 6 percent less likely to be mafia than anyone else here. At least I think that's how math works. Small edge, but again, all things being equal, he is not lynchable today and should not be an investigation. LOL
so Rommy is your mafia teammate. (Noted)
Romanov has proxied a vote.
No. This is jtp's doing. He's kept me around for his bizarre HOF resume.
There is an argument that he is more likely to be picked because of his pre-announced proxy.
I also think we ought to disallow proxies that are before the alignments are randomized. No one dies for missing day 1 anyway, and it's really stupid to allow them. This is not a shot at raise, I have allowed them in the past, but it's dumb.
What did I miss?
see last post of signup thread
I haven't played a waterfall version... do all selected teammates get to provide input into who the next selection is OR does only the last person selected get to make that call?
Seems like civ Toog to me.
My Waterfall breakdown ranked from 1-16 with 1 being the most likely candidate to be picked on someone's mafia team. This is an exact science and I can't explain my calculations to lesser minds but feel free to mock the analysis.
1. 2001 - 14
2. 7erps - 4
3. Da - 10
4. dxl -5
5. FTN - 2
6. GAt - 9
7. Gooner - 13
8. Hammer - 8
9. JMan - 12
10. JTP - 6
11. Romanov - 16
12. Smiley - 1
13. TiC - 15
14. Titan - 7
15. Toogs - 3
16. UTF - 11
If he did what I did, captainis RNG'd and picks. I blinded the captain from that player and made them pick the 3rd player
I've lost like 5 times in a row as mafia so unless your algorithm is "he's due" I am a terrible pick
guys Titan is clearly mafia, what's the hold up. Let's just majo and get another round in.
lol @ anyone choosing to be stuck in a chat with me
So glad to be a civ again.
mafia says things
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