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That sounds better I guess, although that's still not really fixing the core of the issue which is the god awful pricing structures.
Racecar as a kid, battleship as I got older
I'm currently battling some heart issues so I'm Not Going To Do This Today but I have like a million issues with Monopoly. That it's so popular is mind boggling to me.
I need to know the context of what you consider to be shitty design, because clearly its one of the most popular and long-lasting games.
I mean, a game like Trivial Pursuit is pretty awesome for about 5-10 years, but it becomes one of the worst games ever made if you try to play the original version 32 years after its creation. Trust me on that one.
Right, so you have a million issues with monopoly but you can't even tell us a couple of them or give us examples of better games?
I was always the thimble but I'd put the hat on it.
How many lifetime games of Monopoly have any of you ever finished? In my experience, when you are young your attention span runs out after about 10 minutes so Monopoly is like torture. Even when you get a little bit older, Monopoly can be a pretty big time commitment if you don't just get reckless and spend all your money willy nilly in an effort to eliminate yourself.
sweet basement pal nats_ebooks here to defend ZGT and agree that Monopoly is garbage.
I'm at work posting on my phone because this site is blocked. I'll write you a nice summary later.
In the meantime, go play SmallWorld.
Since he is unable/unwilling to back up that statement, are you?
Didn't realize we had Peter Parker posting on these boards.
Here's a quick taster:
1) Multiplayer games that eliminate players are usually pretty bad. I'm out? What fun! I'm going to go watch TV for a few hours while you guys jerk off on the kitchen table.
2) The pricing (costs, rent, etc.) is completely non-sensical.
3) There is hardly any balance to the game. If a player happens to get control of a couple of valuable sets by chance, it'll be a slow death for the other participants with almost no way of stopping him.
4) Charging/paying base rent is a complete waste if time and has no bearings on the outcome of the game.
5) The consequences of trading are waaaaay over powered. The game pretty much hinges on ONE trade and likely a Moron is one of the trading parties.
That's a start.
Have been, will always be the hat.
Real life residences of Baltic avenue also really had their self-esteem hurt when they saw that it costs $1 to own them and all of their property.
Does this eliminate the crucial player role of "the bank"? Also known as the most easily corrupted position in history.
For what it's worth I was always the cannon.
Well, I still usually control the ATM machine because it would take too long if he were to do it himself (although a 3-person game usually takes less than an hour) so I could still cheat if I wanted to, but if you actually passed around the ATM machine it would probably eliminate the corruption.
Its popularity is largely due to its accessibility and the fact that only a small number of board games were being produced on a mass scale for the first 50 years of Monopoly's existence. Also, a major appeal of the game is its attractiveness and great board design (hey a compliment)! If people would branch out just a bit, they would find that there are a bunch of money management type games that are more fun and satisfying for the player.
Wake up sheeple!
To your second point, my friends and I still play the original version of Trivial Pursuit from the 70s/80s as a joke because we've memorized all the answers.
Yeah, I haven't played monopoly in over a decade and I can think of 10 better board games. Having said that, you don't fuck with first-ballot HOFers.
Yeah, the main reason I like Monopoly is that I have a 6 year old and monopoly is eleventy billion times better than Candyland or Chutes & Ladders. We also play Uno Attack! which is fun enough (uno with a card dispenser that spews a random number of cards at you if you have to draw). Right, setting the bar pretty low.
I completely agree with your criticisms #1 & #3, but my main beef with it was the unweildiness of all the cash made the games last fucking forever. At least now with the ATM I'm able to get a game done in under an hour. Before it seemed like games of monopoly were always a 5+ hour ordeal. I'm not sure how the ATM thing can really make that much of a difference, but it sure seems like it does.
Iron is my favorite.
Candyland is horseshit. Oh, complete and utter luck determines who wins? Seems fair!
"And I try to har-mo-nize with songs the lonesome sparrow sings...
There are no kings inside the Gates of Eden."
I agree its completely luck-based, but somehow mini-me managed to win 90% of the time. It may be that playing was so horrible that I didn't even notice/care whether he cheated or not.
wtf chutes and ladders was awesome
"Maryland football: Where everybody gets hurt and the starting left tackle has an existential crisis."
Sorry! is actually very underrated from a strategy standpoint, especially if you can count cards.
Battleship. But in a lot of our games the racecar won - or at least it seemed that way.
I played in one game where stealing from the bank was legal if you weren't caught for one full game turn. Getting caught meant you paid double the stolen amount as a fine, split between the other players.
Game was hilarious right up to the point where I got away with stealing the entire stack of 500's...and the game ended shortly after that.
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